MDIA 2210 - CGI and Visual Effects/Game Art II
Tea Tree Gully - Semester 1 - 2015
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General Course Information
Course Details
Course Code MDIA 2210 Course CGI and Visual Effects/Game Art II Coordinating Unit Media Term Semester 1 Level Undergraduate Location/s Tea Tree Gully Units 6 Contact 6 hours per week Available for Study Abroad and Exchange N Prerequisites Successful completion of MDIA1009 CGI and Visual Effects/Game Art I Incompatible Not available to students who have entered BMedia program via TAFE articulation Assumed Knowledge Basic competence in computer graphic applications Adobe Photoshop, After Effects, Autodesk Maya and Nuke Restrictions Available to BMedia students only Quota A quota of 20 applies Assessment Individual projects (100%) Course Staff
Course Coordinator: Associate Professor Kathryn Bowd
Course Timetable
The full timetable of all activities for this course can be accessed from .
WK01
(Maya)
Project brief, outcomes and schedule explained – Project start (resources, references and modelling to begin)
Understanding lighting, the physics of light, human perception
WK02
(Maya)
Refresher* UVs – layout for CGI or games
RGB colour space and computer graphics
WK03
(Photoshop)
(Maya)
Introduction to photorealistic texturing
Practical real world lighting setup replicated in 3D
WK04
(Photoshop)
(Maya)
Photorealistic texturing cont.
Intro to Mental Ray rendering techniques
WK05
(Photoshop)
(Maya)
Introduction to hand painted, stylised texturing
Mental Ray rendering techniques cont.
WK06
(Photoshop)
Hand painted, stylised texturing cont.
Photo realistic CGI using High Dynamic Range Images
WK07
(Various)
Normals masterclass (2d creation, hp-lp baking)
Vertex baked lighting
WK08
(PTGui)
HDR photography on set/location
(Covered shoes, sunscreen, water etc.)
HDR 360 degree panoramic image stitching
WK09
(UDK)
(After Effects)
Intro to Unreal Development Kit (importing models, Shaders)
Utilising render passes in compositing
WK10
(Unity)
(Maya)
Intro to Unity (importing models, Shaders)
Setting up lighting, background plate and render passes for diorama project
WK11
(UDK)
(Maya)
Portfolio presentation in UDK
VFX breakdown construction
WK12
(After Effects)
Final composite of diorama project with camera move and colour correction
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Learning Outcomes
Course Learning Outcomes
1.Create and manipulate 3D geometry.
2.Intermediate Lighting principles
3.Create 2D texture maps for use with 3D models.
4.Introduction to animation of 3D models最新糖心Vlog Graduate Attributes
This course will provide students with an opportunity to develop the Graduate Attribute(s) specified below:
最新糖心Vlog Graduate Attribute Course Learning Outcome(s) Knowledge and understanding of the content and techniques of a chosen discipline at advanced levels that are internationally recognised. 1 - 4 The ability to locate, analyse, evaluate and synthesise information from a wide variety of sources in a planned and timely manner. 1 - 4 An ability to apply effective, creative and innovative solutions, both independently and cooperatively, to current and future problems. 1 - 4 Skills of a high order in interpersonal understanding, teamwork and communication. 1 -4 A proficiency in the appropriate use of contemporary technologies. 1 -4 A commitment to continuous learning and the capacity to maintain intellectual curiosity throughout life. 1 -4 A commitment to the highest standards of professional endeavour and the ability to take a leadership role in the community. 1 - 4 An awareness of ethical, social and cultural issues within a global context and their importance in the exercise of professional skills and responsibilities. 1 -4 -
Learning Resources
Required Resources
Facilities and resources will be provided through the Creative Industries Centre, Tea Tree Gully; some additional resources will be available to students through the Discipline of Media, 最新糖心Vlog of AdelaideRecommended Resources
Access to following applications: Autodesk Maya, Adobe Photoshop, and Adobe After Effects, NukeOnline Learning
Students will be provided with access to the online system used at the Creative Industries Centre. Essential information on enrolment and other administrative information will be provided via MyUni. -
Learning & Teaching Activities
Learning & Teaching Modes
Lock step classroom attendance required. Practice-based learning including the delivery of skills by demonstration with set projects to practice and develop those skills.Workload
The information below is provided as a guide to assist students in engaging appropriately with the course requirements.
72 hours class teaching; approximately 210 hours of independent work to complete assignmentsLearning Activities Summary
This is a practice-based course that provides a thorough grounding in the essential skills required to use industry-standard, computer graphic applications. Students complete tasks assigned in workshop classes under the active instruction of members of CIC staffSpecific Course Requirements
Mandatory attendance at classes conducted at Creative Industries Centre, Tea Tree Gully. -
Assessment
The 最新糖心Vlog's policy on Assessment for Coursework Programs is based on the following four principles:
- Assessment must encourage and reinforce learning.
- Assessment must enable robust and fair judgements about student performance.
- Assessment practices must be fair and equitable to students and give them the opportunity to demonstrate what they have learned.
- Assessment must maintain academic standards.
Assessment Summary
Formative: Lecturer led software demonstrations with students submitting files at end of lessons
Summative: Individual projects demonstrating knowledge acquired during formative exercises Assessment is entirely determined by teaching staff of the Creative Industries Centre and identical in every respect to the approach and standards used in the equivalent qualifications regularly taught through the CIC. A joint management group comprising senior staff from both UA and CIC will monitor assessment processes and student outcomes.Assessment Related Requirements
Compulsory attendance at workshops. No external provisions.
Assessment Detail
Week 1:
Understanding lighting worksheet
Project reference sheet
Week 2:
Project files, with UV coordinates
Week 3:
Rendered image of 3D lighting for a close up shot
Week 4:
Photo realistic tileable texture (psd working file)
Week 5:
Mental Ray rendered image
Week 6:
Hand painted tileable texture (psd working file)
Week 7:
Progress save, Diorama with vertex baked lighting and ambient occlusion
Week 8:
Spherically mapped HDR Image
Week 9:
Rendered image of CGI car composited into 2D background
UDK asset package
Week 10:
Unity Asset folder
Week 11:
Realtime Turntable capture (AVI or MOV format)
Week 12:
QT video and AE files of diorama project
Final Diorama submissions (either pre rendered footage CGI, or html link GA)
Submission
Assessments must be submitted on due dates. Late submissions must be negotiated with the lecturer through prior contact no less than three days before the due date.Course Grading
Grades for your performance in this course will be awarded in accordance with the following scheme:
GS8 (Coursework Grade Scheme) Grade Description CN Continuing FNS Fail No Submission NFE No Formal Examination F Fail NGP Non Graded Pass P Pass C Credit D Distinction HD High Distinction RP Result Pending Further details of the grades/results can be obtained from Examinations.
Grade Descriptors are available which provide a general guide to the standard of work that is expected at each grade level. More information at Assessment for Coursework Programs.
TAFE electives will use the following grading scheme:
NGP Non-Graded Pass
FNS Fail No Submission
F FailFinal results for this course will be made available through .
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Student Feedback
The 最新糖心Vlog places a high priority on approaches to learning and teaching that enhance the student experience. Feedback is sought from students in a variety of ways including on-going engagement with staff, the use of online discussion boards and the use of Student Experience of Learning and Teaching (SELT) surveys as well as GOS surveys and Program reviews.
SELTs are an important source of information to inform individual teaching practice, decisions about teaching duties, and course and program curriculum design. They enable the 最新糖心Vlog to assess how effectively its learning environments and teaching practices facilitate student engagement and learning outcomes. Under the current SELT Policy (http://www.adelaide.edu.au/policies/101/) course SELTs are mandated and must be conducted at the conclusion of each term/semester/trimester for every course offering. Feedback on issues raised through course SELT surveys is made available to enrolled students through various resources (e.g. MyUni). In addition aggregated course SELT data is available.
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Student Support
- Academic Integrity for Students
- Academic Support with Maths
- Academic Support with writing and study skills
- Careers Services
- Library Services for Students
- LinkedIn Learning
- Student Life Counselling Support - Personal counselling for issues affecting study
- Students with a Disability - Alternative academic arrangements
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Policies & Guidelines
This section contains links to relevant assessment-related policies and guidelines - all university policies.
- Academic Credit Arrangements Policy
- Academic Integrity Policy
- Academic Progress by Coursework Students Policy
- Assessment for Coursework Programs Policy
- Copyright Compliance Policy
- Coursework Academic Programs Policy
- Intellectual Property Policy
- IT Acceptable Use and Security Policy
- Modified Arrangements for Coursework Assessment Policy
- Reasonable Adjustments to Learning, Teaching & Assessment for Students with a Disability Policy
- Student Experience of Learning and Teaching Policy
- Student Grievance Resolution Process
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